The community has lots of good creations to try if you ever get bored with the selection of levels in the base game. “At this point in time, we have only a small amount of official maps to play, but tons of content and tools to build your own levels. What is the current state of the Early Access version? There's a long list of ideas we want to implement, but probably won't do for the first full version.” These are just examples that we've confirmed for the initial release of the game. Randomized/Scripted events – To add depth/intrigue to scored levels.Freight/Coach yards – Making a more streamlined experience with train compositions.Shunting/Switching – The ability to adjust train compositions manually.“We hope to add new material/content to the game.
Train dispatcher 3.5 manual full version#
How is the full version planned to differ from the Early Access version? While not everything will be added in early access, there are some milestones we hope to achieve before saying the game is "done".” There are so many ideas from our community that we'd like to try and include at some point, so we expect to include several updates throughout the game's lifespan. “We'd like to release regular updates until everything fits just right. Over two years of development, the community has been extremely helpful in finding bugs and providing new ideas on how the game should work.”Īpproximately how long will this game be in Early Access? With no real backing to our name, our development process heavily relies on community feedback to expand and improve. “Rail Route is a passion project developed by two IT geeks.